the sims division at electronic arts


In April of 2007, I joined the Sims division at Electronic Arts. I have worked on games for the Playstation 2, Wii, and personal computer. Here's a list of the games I have worked on:

Sims 2: Castaway (2007) (PS2, Wii)

I learned flash and actionscript to help the UI team finish up adding screens to the game. I also worked on porting the UI for the game to use that newfangled Wiimote controller.

SimAnimals (2009) (Wii)

I was a part of a small team to that worked on the UI screens, controls, a goal system, a mii selection system, and multiplayer support. I added support for gestures, multiplayer, and some camera controls. The reviews were mostly negative, and I attribute this to ever changing designs, short product cycle, and lack of overall polish.

SimAnimals Africa (2009) (Wii)

I was a gameplay engineer tasked with providing most of the gestures for the game, supporting artists in creating three lots, and scripting several interactions, effects, and the feeding and (to a lesser extent) the ring toss mini games. My gestures were most notably used in the ring toss, petting, and drum mini games.

Sims 3: World Adventures (2009) (PC, Mac)

After SimAnimals Africa, I shifted over to the Sims 3 team to help them final their first expansion pack, World Adventures. I was mainly learning the systems, and helped fix various bugs relating to spawners, vacation worlds, foreign visitors, tombs, and of course scooters.

Sims 3: High-End Loft Stuff (2010) (PC, Mac)

In between World Adventures and the next expansion pack, I scripted three objects for the High-End Loft Stuff pack. These were the vibrating bed, corner bathtub, and electric guitar.

Sims 3: Ambitions (2010) (PC, Mac)

On Sims 3: Ambitions, I scripted several objects, new lot types, a new death type, and a bake sale simulator. Hopefully it's enough to keep that guy entertained for a bit.

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